<<Contents

FX Model Editor Edit Menu

Undo

Reverses the last action performed. Actions which do not modify the model (such as selecting a new node in the tree) are not stored in the undo history and thus cannot be undone. Note that an action must be first committed before it can be undone; edits made to a text edit box are not committed until another item is selected, or, for single-line entries, the Enter key is pressed.

Each model maintains its own undo/redo history. It is necessary to first select a node within the desired model before executing Undo to ensure the command is performed on the correct model.

If Undo is unavailable even after making changes to the model, check the Preferences setting.

Redo

Reverses the last action that was undone, effectively repeating that action. Actions which do not modify the model (such as selecting a new node in the tree) are not stored in the undo history and thus cannot be redone.

Each model maintains its own undo/redo history. It is necessary to first select a node within the desired model before executing Redo to ensure the command is performed on the correct model.

If Redo is unavailable even after making changes to the model, check the Preferences setting.

Undo History

The Undo History shows a full look at the undo/redo history of the current model. The checked item is the action that will be executed with the next Undo. The item immediately below the checked item (if any) is what will be executed with the next Redo. If no item is checked, the first item in the list will be executed with the next Redo.

Using the buttons on the dialog, it is possible to step forward and backward through the undo/redo list while the dialog is open. The changes occur in real time, behind the dialog.

Copy

Copies the currently-selected node to the Windows clipboard as an XML fragment. This data may then be pasted into the same or a new location to paste the node elsewhere.

To copy selected text from an edit text box, use the Ctrl-C shortcut rather than the menu item or toolbar button.

Cut

Copies the currently-selected node to the Windows clipboard as an XML fragment, and then removes the node from the tree.

To cut selected text from an edit text box, use the Ctrl-X shortcut rather than the menu item or toolbar button.

Paste

Attempts to generate a new node in the tree based on data in the Windows clipboard. If successful, the node is created as a child of the currently-selected node. If the current node is not a valid parent, Model Editor attempts to create the new node as a sibling of the current node instead. In the event that an error is encountered while trying to generate the new node, Model Editor displays a message in the status bar.

In order for a paste to be successful, the data in the clipboard must be an XML fragment representing the node. The format of this data is the same as the data that is placed into the clipboard during a Copy or Cut operation.

The new node is generated using the same name as the node that is in the clipboard, unless that name is already duplicated in that location, in which case a new name is automatically generated for the new node.

To paste text into an edit text box, use the Ctrl-V shortcut rather than the menu item or toolbar button.

Delete

Removes the currently-selected node from the tree. Some nodes are considered static and cannot be removed, in which case the Delete command is disabled.



Copyright © 2003 Magnetar Games Corporation