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Magnetar Games is excited to be working with Steve Wall and his company Mammoth Entertainment.
Magnetar Games is participating in a
CANARIE
CA*net 4
Intelligent
Infrastructure Project,
Federation Grid.
Magnetar Games is pleased to announce that it has secured a distribution
agreement with Matrix Games for a computer version of the A World At War (AWAW) board game. [More...]
We have posted some PowerPoint presentations in the Technology and Opportunity sections to help visitors see Magnetar's ideas visually.
Magnetar Games is proud to announce that we are now a SEDRIS affiliate. We will post more information about this affiliation in future weeks.
Magnetar Games is pleased to announce that it has secured a distribution agreement with Matrix Games for a computer version of the A World At War (AWAW) board game. AWAW is the successor to the famous Avalon Hill board games Advanced Third Reich and Rising Sun which were considered to be the leading games in the strategic war simulation genre.
Please see the full press release for details.
We have posted a proof-of-concept demo of A World At War played using Flash as the front-end client. See the demo at Flash Federation.
Tryst platform 1.1 is now available for download! The platform release includes FederationX runtime, the foundation layer of all MAGNETAR engines such as Chronos.
Our Matrix utility is available for download! Matrix verifies authorizations and the .NET assemblies that are required to run Chronos and Chronos web applications. Matrix is designed to be a monitoring/debugging system for Chronos federations. More functions will be added to Matrix in the future as we create more infrastructures to FederationX.
The preliminary version of Matrix may be downloaded now.
Magnetar Games Corporation is very pleased to announce that Tony Parisi, co-inventor of the well-known Virtual Reality Markup Language (VRML) and co-chairman of the world leading 3D standards organization, Web3D, has joined Magnetar as an advisory director.
See the full press release for details.
Our Flash-based distributive interactive application, the ExForce demonstration, now has a lobby solution! Tryst, the lobby client for FederationX.NET, now supports web-based applications such as the ExForce map demo. It is no longer necessary to enter an IP address manually. Tryst may now be used to host and join sessions of the map demo in the same manner as any other game.
Tryst, the lobby client for the FederationX network created by Magnetar Games, is available for download from the FederationX website.
Chronos 1.1 enters the official level two verification from DMSO. The world's first .NET HLA/RTI implementation now offers a normative IEEE 1516 C++ binding! Follow its progress at https://www.dmso.mil/public/transition/hla/rti/statusboard.
Chronos 1.1 provides a normative IEEE 1516 C++ binding.
We have implemented a bridge that allows a C++ federate to communicate with a .NET federate. Developers may now create distributive collaborating applications in a language such as C# or JavaScript, but they may also communicate with legacy C++ simulation systems under Chronos.
The changes in the new version are the C++ binding and some minor bug fixes.
Download it here.
Magnetar Games has developed a simple Flash peer-to-peer demo using Chronos as part of the Flash Federation project.
Play chess with Chronos! Take a look at our WinBoard Chronos Adapter, a proof-of-concept game application for Chronos RTI.
FX Model Editor, Magnetar Games' IEEE 1516 HLA model editor, is now available for evaluation.
Chronos, Magnetar Games' IEEE 1516 HLA/RTI implementation, is now available for evaluation.
FX Visuals is now available for Delphi 7. Version 1.6 contains some bug-fixes and is also available for Delphi 6. Additionally, source code for the example projects is now available.
The Technology page has been updated to give more details about our projects. We have also launched two new websites for standards development:
Older News...
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